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	<id>https://wiki.goodcompanygame.com/index.php?action=history&amp;feed=atom&amp;title=Patch_1.0.10</id>
	<title>Patch 1.0.10 - Revision history</title>
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	<updated>2026-04-22T17:40:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.goodcompanygame.com/index.php?title=Patch_1.0.10&amp;diff=1536&amp;oldid=prev</id>
		<title>Aayph: Created page with &quot;Source: [https://www.reddit.com/r/goodcompany/comments/w2spwg/patch_notes_1010/ Reddit Announcements]   Version 1.0.10  Beta Date: 19th July 2022  Release Date: 21st July 2022   Changes * Tool: Adding an ingame calculator that can be accessed by pressing numpad-enter * Logistics: Adding warnings to crafter and assembler if there is no inventory connected to it * Balancing: Machines can now hold items for up to 20 crafting batches :: &gt; only applies for new machines built...&quot;</title>
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		<updated>2022-07-20T11:09:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Source: [https://www.reddit.com/r/goodcompany/comments/w2spwg/patch_notes_1010/ Reddit Announcements]   Version 1.0.10  Beta Date: 19th July 2022  Release Date: 21st July 2022   Changes * Tool: Adding an ingame calculator that can be accessed by pressing numpad-enter * Logistics: Adding warnings to crafter and assembler if there is no inventory connected to it * Balancing: Machines can now hold items for up to 20 crafting batches :: &amp;gt; only applies for new machines built...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Source: [https://www.reddit.com/r/goodcompany/comments/w2spwg/patch_notes_1010/ Reddit Announcements]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Version 1.0.10&lt;br /&gt;
&lt;br /&gt;
Beta Date: 19th July 2022&lt;br /&gt;
&lt;br /&gt;
Release Date: 21st July 2022&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Changes&lt;br /&gt;
* Tool: Adding an ingame calculator that can be accessed by pressing numpad-enter&lt;br /&gt;
* Logistics: Adding warnings to crafter and assembler if there is no inventory connected to it&lt;br /&gt;
* Balancing: Machines can now hold items for up to 20 crafting batches&lt;br /&gt;
:: &amp;gt; only applies for new machines built&lt;br /&gt;
* UI/UX: Added the case module to product tooltips&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
* Logistics: Machines do not spam belts with items anymore&lt;br /&gt;
* Logistics: In some cases splitter and merger could not be configured anymore&lt;br /&gt;
* General: Careful Handling policy now adds the luck bonus properly&lt;br /&gt;
* General: Centralized Logistics policy was deactivated with researchers in the zone&lt;br /&gt;
* General: Case Synergy policy is now updated whenever crafting recipes are changed from and to cases&lt;br /&gt;
* General: Specialized Team policy now cannot be copied to other zones by moving affected tables&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Campaign: Removed all remarks and usages of the outdated qualification skills&lt;br /&gt;
:: &amp;gt; may require a new session, employees might have broken skills in old sessions&lt;br /&gt;
* A Happy Taskforce: Module and components focus policies were available twice in business development&lt;br /&gt;
:: &amp;gt; only affects new sessions&lt;br /&gt;
* A Happy Taskforce: Policies affecting happiness are now available&lt;br /&gt;
:: &amp;gt; only affects new sessions&lt;br /&gt;
* A Happy Taskforce: Pipe bot market now requires mobility and can’t be built with negative mobility anymore&lt;br /&gt;
:: &amp;gt; only affects new sessions / new market phases&lt;br /&gt;
* Sandbox Level: All buildings now have ‘entrances’ for employees to leave and find paths to exists&lt;br /&gt;
:: &amp;gt; only affects new sessions&lt;/div&gt;</summary>
		<author><name>Aayph</name></author>
	</entry>
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