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	<id>https://wiki.goodcompanygame.com/index.php?action=history&amp;feed=atom&amp;title=Patch_1.0.7</id>
	<title>Patch 1.0.7 - Revision history</title>
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	<updated>2026-04-22T20:40:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.goodcompanygame.com/index.php?title=Patch_1.0.7&amp;diff=787&amp;oldid=prev</id>
		<title>Aayph: Created page with &quot;Source: [https://www.reddit.com/r/goodcompany/comments/vmnj67/beta_notes_v107/ Reddit Announcements]   Version 1.0.7  Beta Date: 28th June 2022  Release Date: 29th June 2022   * Crash: When save games got too big, they were crashing on loading. [$5eu] :: &gt; Save games should now work again without any progress loss * Logistics: Changed the default behaviour for items that are produced into and consumed from the same inventory: Logistics are now allowed to take these items...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.goodcompanygame.com/index.php?title=Patch_1.0.7&amp;diff=787&amp;oldid=prev"/>
		<updated>2022-07-13T10:54:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Source: [https://www.reddit.com/r/goodcompany/comments/vmnj67/beta_notes_v107/ Reddit Announcements]   Version 1.0.7  Beta Date: 28th June 2022  Release Date: 29th June 2022   * Crash: When save games got too big, they were crashing on loading. [$5eu] :: &amp;gt; Save games should now work again without any progress loss * Logistics: Changed the default behaviour for items that are produced into and consumed from the same inventory: Logistics are now allowed to take these items...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Source: [https://www.reddit.com/r/goodcompany/comments/vmnj67/beta_notes_v107/ Reddit Announcements]&lt;br /&gt;
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&lt;br /&gt;
Version 1.0.7&lt;br /&gt;
&lt;br /&gt;
Beta Date: 28th June 2022&lt;br /&gt;
&lt;br /&gt;
Release Date: 29th June 2022&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Crash: When save games got too big, they were crashing on loading. [$5eu]&lt;br /&gt;
:: &amp;gt; Save games should now work again without any progress loss&lt;br /&gt;
* Logistics: Changed the default behaviour for items that are produced into and consumed from the same inventory: Logistics are now allowed to take these items if they are needed elsewhere&lt;br /&gt;
* Logistics: Fixed an issue where shelves could have logistics connections/rules for non-reserved items blocking reservations that were actually used&lt;br /&gt;
* Logistics: Splitters were not splitting evenly when using all 3 outputs or only single items had to be split [$5c5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* UI Bug: The research screen bugged out after a while resulting in incorrect states. All recent reports that were made had the same initial bug as the source [$5aj] [$58z] [$5as] [$5cz] [$5ak] [$59w]&lt;br /&gt;
* UI Bug: It happened in the logistics view that after closing, lines remained on the screen [$596]&lt;br /&gt;
* UI Bug: Assembly icons remain on screen when moving the camera around [$594] [$5e3]&lt;br /&gt;
* Text Bug: Tooltip when players had not enough money to buy equipment contained a broken text [$5c4]&lt;br /&gt;
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&lt;br /&gt;
* Returning Home: The last milestone to craft weekly products the counter wrongly expected 8 products [$5cr]&lt;br /&gt;
* Charlie’s Circuits: Not all pallets in zone C were checked for setting up transportation [$5eo]&lt;br /&gt;
* Merry-Go-Around: Achievement “Self-Made” was not triggering. [$5ek]&lt;br /&gt;
:: &amp;gt; Requires restart of the level&lt;br /&gt;
* Pocket Conquest: Progressing markets were not unlocking new modules as described [$5ef]&lt;br /&gt;
:: &amp;gt;Requires restart of the challenge&lt;br /&gt;
* Pocket Conquest: While the challenge was tracking the score, the victory condition was not updated and thus always resulted in a loss [$5ee]&lt;br /&gt;
* Heating-Up: The 5th milestone to get luck or efficiency craft to 20% was not properly tracking [$5ej]&lt;br /&gt;
* Heating-Up: The 8th milestone was not recognizing happy employees [$5er]&lt;/div&gt;</summary>
		<author><name>Aayph</name></author>
	</entry>
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