Patch 1.0.7

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Revision as of 12:54, 13 July 2022 by Aayph (talk | contribs) (Created page with "Source: [https://www.reddit.com/r/goodcompany/comments/vmnj67/beta_notes_v107/ Reddit Announcements] Version 1.0.7 Beta Date: 28th June 2022 Release Date: 29th June 2022 * Crash: When save games got too big, they were crashing on loading. [$5eu] :: > Save games should now work again without any progress loss * Logistics: Changed the default behaviour for items that are produced into and consumed from the same inventory: Logistics are now allowed to take these items...")
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Source: Reddit Announcements


Version 1.0.7

Beta Date: 28th June 2022

Release Date: 29th June 2022


  • Crash: When save games got too big, they were crashing on loading. [$5eu]
> Save games should now work again without any progress loss
  • Logistics: Changed the default behaviour for items that are produced into and consumed from the same inventory: Logistics are now allowed to take these items if they are needed elsewhere
  • Logistics: Fixed an issue where shelves could have logistics connections/rules for non-reserved items blocking reservations that were actually used
  • Logistics: Splitters were not splitting evenly when using all 3 outputs or only single items had to be split [$5c5]


  • UI Bug: The research screen bugged out after a while resulting in incorrect states. All recent reports that were made had the same initial bug as the source [$5aj] [$58z] [$5as] [$5cz] [$5ak] [$59w]
  • UI Bug: It happened in the logistics view that after closing, lines remained on the screen [$596]
  • UI Bug: Assembly icons remain on screen when moving the camera around [$594] [$5e3]
  • Text Bug: Tooltip when players had not enough money to buy equipment contained a broken text [$5c4]


  • Returning Home: The last milestone to craft weekly products the counter wrongly expected 8 products [$5cr]
  • Charlie’s Circuits: Not all pallets in zone C were checked for setting up transportation [$5eo]
  • Merry-Go-Around: Achievement “Self-Made” was not triggering. [$5ek]
> Requires restart of the level
  • Pocket Conquest: Progressing markets were not unlocking new modules as described [$5ef]
>Requires restart of the challenge
  • Pocket Conquest: While the challenge was tracking the score, the victory condition was not updated and thus always resulted in a loss [$5ee]
  • Heating-Up: The 5th milestone to get luck or efficiency craft to 20% was not properly tracking [$5ej]
  • Heating-Up: The 8th milestone was not recognizing happy employees [$5er]