Core Game Concepts

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Revision as of 15:14, 25 April 2022 by DRY411S (talk | contribs) (Created page with "'''THE BASICS''' A Game, whether in Freeplay, Campaign Mission, or Campaign Challenge mode is played on a ''Map''. A Map includes one or more ''Buildings''. Buildings may be owned by you at the start of a Game, and/or available for purchase. Buildings once owned/purchased, can never be sold. On a Map, at least one Building has a ''Delivery Area'' at the start of a Game. Delivery Areas are locations in Buildings where ''Base Materials'' can be purchased, and where co...")
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THE BASICS

A Game, whether in Freeplay, Campaign Mission, or Campaign Challenge mode is played on a Map.

A Map includes one or more Buildings.

Buildings may be owned by you at the start of a Game, and/or available for purchase. Buildings once owned/purchased, can never be sold.

On a Map, at least one Building has a Delivery Area at the start of a Game.

Delivery Areas are locations in Buildings where Base Materials can be purchased, and where completed Products, Components, and Modules can be sold.

Base Materials are converted to Components and/or Modules by Employees at Crafting Tables or by Machines.

Components can be combined together to make more complex Modules at Crafting Tables or Machines.

Modules can be combined in a Blueprint Designer to create Products.

Products are built at Assembly Tables by Employees.

Tables and Machines must be placed inside Buildings.

LESS BASIC (WORK IN PROGRESS)

Buildings that are available for purchase may or may not contain a Delivery Area.

Within Delivery Areas, Base Materials are placed daily on Courier Pallets.

Products, Components and Modules are placed on Courier Pallets, from where they can be sold weekly.