Freeplay
In freeplay mode, there are no levels. You start a save by selecting a map, competitors, difficulty, and starting funds. The game starts with only three markets unlocked: Calculators, Virtual Pets, and Cassette Players. You create blueprints, produce products, and advance and unlock markets as you would in a level during a campaign.
Although there are no explicit goals, there are milestones you can hit by increasing the number of products sold in the past in-game year.
Maps[edit]
- Timber Town
- Extra Large Map recommended for 1-4 players.
- Timber Town (Winter)
- Extra Large Map recommended for 1-4 players.
- Circuit Plains
- Large Map recommended for 1-3 players.
- Golden Acres
- Large Map recommended for 1-3 players.
- Bloomville
- Medium Map recommended for 1-2 players.
- Silicon Summer
- Small Map recommended for 1 player.
Settings[edit]
Competitors[edit]
There are nine competitors available to choose from, which have their own base difficulty. You can select up to three competitors, or none at all.
1 Star Competitors:
2 Star Competitors:
3 Star Competitors:
Competitor Strength[edit]
Modifies the general strength of the competitors. This setting will mainly affect the maximum production limits and the ranking performance.
- Intern
- The New Guy
- Junior Employee
- Senior Employee
- Seasoned Veteran
Competitor Aggressivity[edit]
Aggressive competitors are not better, but faster. Depending on the setting, they can act in different ways:
- Passive: Competitors will mostly react to the player
- Barks: Competitors will sometimes advance markets.
- Bites: Competitors also unlock markets.
- No Mercy: Competitors will not wait for you.
Starting Assets[edit]
Defines how much money, success points, and discovery points the company has at the start. The money can either be a lump sum or a loan, which will gain interest and you will eventually need to pay back.
There are 8 options to choose from:
- Close to None (Loan)
- Low Assets (Loan)
- Moderate Assets (Loan)
- Moderate Assets
309,000 G 100 Success Points 100 Discovery Points 200 Research I Points
- Large Assets (Loan)
- Large Assets
- Huge Assets (Loan)
- Huge Assets
Starting Technology Level[edit]
Enables more research unlocked and higher market development right off the bat.
Cost Settings[edit]
Progression Costs[edit]
Modifies the cost for Technologies, Business Development, and Market Discovery. x0.60 x0.80 x1.00 x1.4 x2.00
Material Costs[edit]
Set the default prices for materials.
Material | 100% | 110% | 120% | 130% | 140% | 150% |
---|---|---|---|---|---|---|
Plastic | 800 | 880 | 960 | 1040 | 1120 | 1200 |
Metal | 1000 | 1100 | 1200 | 1300 | 1400 | 1500 |
Glass | 1000 | 1100 | 1200 | 1300 | 1400 | 1500 |
Electronic Parts | 1000 | 1100 | 1200 | 1300 | 1400 | 1500 |
Wood | 1200 | 1320 | 1440 | 1560 | 1680 | 1800 |
Chemicals | 1200 | 1320 | 1440 | 1560 | 1680 | 1800 |
Running Costs Factor[edit]
Modifies the wages of employees and upkeep costs of machines. 0% 75% 100% 110% 125% 140%
Initial Costs Factor[edit]
Modifies the costs of hiring employees and buying machines. 0.5 1.0 1.5 2.0
Deconstruction Returns[edit]
Modifies the amount of money you get back when deconstructing buildables like tables, shelves, and machines. 0% 50% 80% 100%
Market Settings[edit]
Market Difficulty[edit]
A lower difficulty gives you more leeway in designing products, and they can be sold for a higher profit.
Market Phase Amount[edit]
Changes the amount of phases, lower phase amount means less market development. If the market reaches a certain tech level with phases left, the market will randomize some requirements and constantly increase demand and base price. Most markets will be fully developed after 20 phases.
Market Pacing[edit]
Changes the required sales to advance a phase. If competitors are not set to passive they can advance markets as soon requirements are met, to slow them down you can use this setting.
Bank Settings[edit]
Modifies not only loan amounts, but also how well banks rate your credibility. Harder banks demand higher interests.
Assignment Frequency[edit]
Assignments are additional task for you and the competitors. You get rewarded for each delivered item. The company delivering the biggest amount of items will receive an additional reward. Assignment scope and rewards scale with the number of active companies.
Game Over[edit]
By default the game is over when your company has been in debt for 180 days. This option disable the game over state.
Inflation[edit]
Max Production Feature Count[edit]
Game Presets[edit]
Instead of choosing each setting individually, there are several presets to choose from to start a game quickly.
[Simple] No Upkeeps & Game Over[edit]
- Removes upkeep costs from constructions like machines and specialty conveyors. Makes it impossible to get a game over.
- Competitors: Dan Correia, Z3U5, and Linda Beck.
- Competitor Strength: Intern
- Competitor Aggressivity: Passive
- Starting Assets: Large Assets
[Easy] No Game Over[edit]
- Makes it impossible to get a game over.
- Competitors: Dan Correia, Z3U5, and Aanya Bhatt.
- Competitor Strength: The New Guy
- Competitor Aggressivity: Barks
- Starting Assets: Moderate Assets
[Medium] Normal Game[edit]
- Competitors: Linda Beck, Mr. Goodman, and Bob Lazor.
- Competitor Strength: Junior Employee
- Competitor Aggressivity: Bites
- Starting Assets: Moderate Assets (Loan)
[Medium] Multiplayer Game[edit]
- Competitors: Mr. Goodman, Aanya Bhatt, and Prof. Behati.
- Competitor Strength: Junior Employee
- Competitor Aggressivity: Barks
- Starting Assets: Huge Assets (Loan)
[Hard] Normal Game[edit]
- Competitors: Dr. Kuznetsov, Prof. Behati, and Monsieur Vaillant
- Competitor Strength: Senior Employee
- Competitor Aggressivity: No Mercy
- Starting Assets: Low Assets (Loan)
[Hard] Mulitplayer Game[edit]
- Competitors: Dr. Kuznetsov, Bob Lazor, and Monsieur Vaillant
- Competitor Strength: Senior Employee
- Competitor Aggressivity: No Mercy
- Starting Assets: Large Assets (Loan)