Editing Freeplay

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 17: Line 17:
** Small Map recommended for 1 player.
** Small Map recommended for 1 player.


== Settings ==
== Competitors ==
=== Competitors ===
There are nine competitors available to choose from, which have their own base difficulty. You can select up to three competitors, or none at all.
There are nine competitors available to choose from, which have their own base difficulty. You can select up to three competitors, or none at all.


'''1 Star Competitors:'''
'''1 Star Competitors:''''


* [[Dan Correia]]
* Dan Correia
* [[Z3U5]]
* X3U5
* [[Linda Beck]]
* Linda Beck


'''2 Star Competitors:'''
'''2 Star Competitors:'''


* [[Mr. Goodman]]
* Mr. Goodman
* [[Aanya Bhatt]]
* Aanya Bhatt
* [[Dr. Kuznetsov]]
* Dr. Kuznetsov


'''3 Star Competitors:'''
'''3 Star Competitors:'''


* [[Bob Lazor]]
* Bob Lazor
* [[Prof. Behati]]
* Prof. Behati
* [[Monsieur Vaillant]]
* Monsieur Vaillant


==== Competitor Strength ====
=== Competitor Strength ===
Modifies the general strength of the competitors. This setting will mainly affect the maximum production limits and the ranking performance.
Modifies the general strength of the competitors. This setting will mainly affect the maximum production limits and the ranking performance.


Line 48: Line 47:
# Seasoned Veteran  
# Seasoned Veteran  


==== Competitor Aggressivity ====
=== Competitor Aggressivity ===
Aggressive competitors are not better, but faster. Depending on the setting, they can act in different ways:
Aggressive competitors are not better, but faster. Depending on the setting, they can act in different ways:


Line 56: Line 55:
* No Mercy: Competitors will not wait for you.
* No Mercy: Competitors will not wait for you.


=== Starting Assets ===
== Starting Assets ==
Defines how much money, success points, and discovery points the company has at the start. The money can either be a lump sum or a loan, which will gain interest and you will eventually need to pay back.
Defines how much money, success points, and discovery points the company has at the start. The money can either be a lump sum or a loan, which will gain interest and you will eventually need to pay back.


Line 65: Line 64:
* Moderate Assets (Loan)
* Moderate Assets (Loan)
* Moderate Assets
* Moderate Assets
309,000 G
100 Success Points
100 Discovery Points
200 Research I Points
* Large Assets (Loan)
* Large Assets (Loan)
* Large Assets
* Large Assets
* Huge Assets (Loan)
* Huge Assets (Loan)
* Huge Assets
* Huge Assets
=== Starting Technology Level ===
Enables more research unlocked and higher market development right off the bat.
=== Cost Settings ===
==== Progression Costs ====
Modifies the cost for Technologies, Business Development, and Market Discovery.
x0.60
x0.80
x1.00
x1.4
x2.00
==== Material Costs ====
Set the default prices for materials.
{| class="wikitable" style="margin:auto"
|+ Stack Price of Materials
|-
! Material !! 100% !! 110% !! 120% !! 130% !! 140% !! 150%
|-
| Plastic || 800 || 880 || 960 || 1040 || 1120 || 1200
|-
| Metal || 1000 || 1100 || 1200 || 1300 || 1400 || 1500
|-
| Glass || 1000 || 1100 || 1200 || 1300 || 1400 || 1500
|-
| Electronic Parts || 1000 || 1100 || 1200 || 1300 || 1400 || 1500
|-
| Wood || 1200 || 1320 || 1440 || 1560 || 1680 || 1800
|-
| Chemicals || 1200 || 1320 || 1440 || 1560 ||1680 || 1800
|}
==== Running Costs Factor ====
Modifies the wages of employees and upkeep costs of machines.
0%
75%
100%
110%
125%
140%
==== Initial Costs Factor ====
Modifies the costs of hiring employees and buying machines.
0.5
1.0
1.5
2.0
==== Deconstruction Returns ====
Modifies the amount of money you get back when deconstructing buildables like tables, shelves, and machines.
0%
50%
80%
100%
=== Market Settings ===
==== Market Difficulty ====
A lower difficulty gives you more leeway in designing products, and they can be sold for a higher profit.
==== Market Phase Amount ====
Changes the amount of phases, lower phase amount means less market development. If the market reaches a certain tech level with phases left, the market will randomize some requirements and constantly increase demand and base price. Most markets will be fully developed after 20 phases.
==== Market Pacing ====
Changes the required sales to advance a phase. If competitors are not set to passive they can advance markets as soon requirements are met, to slow them down you can use this setting.
=== Bank Settings ===
Modifies not only loan amounts, but also how well banks rate your credibility. Harder banks demand higher interests.
=== Assignment Frequency ===
Assignments are additional task for you and the competitors. You get rewarded for each delivered item. The company delivering the biggest amount of items will receive an additional reward. Assignment scope and rewards scale with the number of active companies.
=== Game Over ===
By default the game is over when your company has been in debt for 180 days. This option disable the game over state.
=== Inflation ===
=== Max Production Feature Count ===


== Game Presets ==
== Game Presets ==
Instead of choosing each setting individually, there are several presets to choose from to start a game quickly.
Instead of choosing each setting individually, there are several presets to choose from to start a game quickly.
=== [Simple] No Upkeeps & Game Over ===
# [Simple] No Upkeeps & Game Over
* Removes upkeep costs from constructions like machines and specialty conveyors. Makes it impossible to get a game over.
#* Removes upkeep costs from constructions like machines and specialty conveyors. Makes it impossible to get a game over.
* Competitors: Dan Correia, Z3U5, and Linda Beck.
#* Competitors: Dan Correia, Z3U5, and Linda Beck.
** Competitor Strength: Intern
#* Competitor Strength: Intern
** Competitor Aggressivity: Passive
#* Competitor Aggressivity: Passive
* Starting Assets: Large Assets
#* Starting Assets: Large Assets
=== [Easy] No Game Over ===
# [Easy] No Game Over
* Makes it impossible to get a game over.
#* Makes it impossible to get a game over.
* Competitors: Dan Correia, Z3U5, and Aanya Bhatt.
#* Competitors: Dan Correia, Z3U5, and Aanya Bhatt.
* Competitor Strength: The New Guy
#* Competitor Strength: The New Guy
* Competitor Aggressivity: Barks
#* Competitor Aggressivity: Barks
* Starting Assets: Moderate Assets
#* Starting Assets: Moderate Assets
=== [Medium] Normal Game ===
# [Medium] Normal Game
* Competitors: Linda Beck, Mr. Goodman, and Bob Lazor.
#* Competitors: Linda Beck, Mr. Goodman, and Bob Lazor.
* Competitor Strength: Junior Employee
#* Competitor Strength: Junior Employee
* Competitor Aggressivity: Bites
#* Competitor Aggressivity: Bites
* Starting Assets: Moderate Assets (Loan)
#* Starting Assets: Moderate Assets (Loan)
=== [Medium] Multiplayer Game ===
# [Medium] Multiplayer Game
* Competitors: Mr. Goodman, Aanya Bhatt, and Prof. Behati.
#* Competitors: Mr. Goodman, Aanya Bhatt, and Prof. Behati.
* Competitor Strength: Junior Employee
#* Competitor Strength: Junior Employee
* Competitor Aggressivity: Barks
#* Competitor Aggressivity: Barks
* Starting Assets: Huge Assets (Loan)
#* Starting Assets: Huge Assets (Loan)
=== [Hard] Normal Game ===
# [Hard] Normal Game
* Competitors: Dr. Kuznetsov, Prof. Behati, and Monsieur Vaillant
#* Competitors: Dr. Kuznetsov, Prof. Behati, and Monsieur Vaillant
* Competitor Strength: Senior Employee
#* Competitor Strength: Senior Employee
* Competitor Aggressivity: No Mercy
#* Competitor Aggressivity: No Mercy
* Starting Assets: Low Assets (Loan)
#* Starting Assets: Low Assets (Loan)
=== [Hard] Mulitplayer Game ===
# [Hard] Mulitplayer Game
* Competitors: Dr. Kuznetsov, Bob Lazor, and Monsieur Vaillant
#* Competitors: Dr. Kuznetsov, Bob Lazor, and Monsieur Vaillant
* Competitor Strength: Senior Employee
#* Competitor Strength: Senior Employee
* Competitor Aggressivity: No Mercy
#* Competitor Aggressivity: No Mercy
* Starting Assets: Large Assets (Loan)
#* Starting Assets: Large Assets (Loan)
=== [Hard] Experimental Mode ===
=== [Extreme] Extra Challenging ===

Please note that all contributions to Good Company may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Good Company:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)