Difference between revisions of "Patch 1.0.11"

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Source: [https://www.reddit.com/r/goodcompany/comments/w599f0/patch_notes_v1011/ Reddit Announcements]
Source: [https://www.reddit.com/r/goodcompany/comments/w599f0/patch_notes_v1011/ Reddit Announcement]




Patch Notes 1.0.12
Patch Notes 1.0.11


Beta Date: 02nd August 2022
Beta Date: 22nd July 2022


Release Date: 04th August 2022
Release Date: 26th July 2022




Major Bug Fixes
* Logistics: Splitters handled priorities wrong leading to undersupplying certain materials and even causing production stops
* Zones: When painting over tables with the zone expansion or adding new zones this way, tables and employees kept data/information from their old zone, potentially leading to major problems.


Changes
Changes


* UI/UX: Option to search / filter courier routes
* Decoration Unlock: Added an info when starting & loading a challenge if there is still an unlock left
* UI/UX: Clicking on an employee in the courier routes panel closes the panel and selected the employee
* Decoration Unlock: Changed that levels don’t need to be mastered anymore, one trophy will be enough for each decoration
* A Happy Workforce: Milestone 3 reworked - reduce required Happiness and target decorations
* Decoration Unlock: Added more unlocks to the Freeplay that were previously unlocked by certain achievements or seasonal events
* A Happy Workforce: Disable optional task in milestone 3 to reduce zone sizes
* A Happy Workforce: Reduce the required different decorations for interior design achievement from 20 to 10
* A Happy Workforce: Reduce the wait time for the overtime achievement from 30 days to 7 days.
 


Bug Fixes
Bug Fixes


* General: Plastic, Metal and Wood assembler skills were corrected
* Decoration: Many levels either had wrong or missing decoration unlock information
* UI/UX: Calculator does not longer permanently locking the keyboard
* General: Machine Overcharge policy had a broken effect description
* Campaign: Fixed the situation where milestones were skipped and levels behaved unexpected likely suddenly completed themself
* General: Case Synergy had broken icons in several localisations
* Campaign: Achievement for completing 7 challenges did not trigger
* Returning Home: Fixed missing text on first trophy milestone
* Topple the Top: Corrected description from 1000 to 500 required bots for the last milestone
* Returning Home: Kerry had a text with a wrong icon for the construction hotkey
* Heating Up: Correcting the equipment reset function, it actually deleted all equipment now
* Returning Home: Fixed a wrong counter on the task to sell plastic cases
* Heating Up: Removing false positive warnings from special pallets
* Returning Home: Updated the Staff Automation instruction to display correct information for 1.0
* Heating Up: Fixing the Triple Ace achievement
* Merry-Go-Around: Removed dialog triggers for removed text explaining roller bands
* Eyes in the Sky: Correcting discrepancy between description and target amount for milestones
* Merry-Go-Around: Fixed titles of business development nodes
* Money Rush: When loading a save game the challenge could not be completed anymore
* Merry-Go-Around: Updated the instruction on how to remove conveyor belts, wrong icons were used
* Localization: Competitors now know what a medium contract case contract is called
* Old Rivalry: Fixed an issue where the feature requirements to design a product were displayed multiplied by 10
* Localization: Correcting names and descriptions of several achievements on steam
* Eyes in the Sky: Added Success Points display
* Heating-Up: Assembly Speed skill unlock had a broken string displayed

Latest revision as of 17:23, 2 August 2022

Source: Reddit Announcement


Patch Notes 1.0.11

Beta Date: 22nd July 2022

Release Date: 26th July 2022


Major Bug Fixes

  • Logistics: Splitters handled priorities wrong leading to undersupplying certain materials and even causing production stops
  • Zones: When painting over tables with the zone expansion or adding new zones this way, tables and employees kept data/information from their old zone, potentially leading to major problems.

Changes

  • Decoration Unlock: Added an info when starting & loading a challenge if there is still an unlock left
  • Decoration Unlock: Changed that levels don’t need to be mastered anymore, one trophy will be enough for each decoration
  • Decoration Unlock: Added more unlocks to the Freeplay that were previously unlocked by certain achievements or seasonal events

Bug Fixes

  • Decoration: Many levels either had wrong or missing decoration unlock information
  • General: Machine Overcharge policy had a broken effect description
  • General: Case Synergy had broken icons in several localisations
  • Returning Home: Fixed missing text on first trophy milestone
  • Returning Home: Kerry had a text with a wrong icon for the construction hotkey
  • Returning Home: Fixed a wrong counter on the task to sell plastic cases
  • Returning Home: Updated the Staff Automation instruction to display correct information for 1.0
  • Merry-Go-Around: Removed dialog triggers for removed text explaining roller bands
  • Merry-Go-Around: Fixed titles of business development nodes
  • Merry-Go-Around: Updated the instruction on how to remove conveyor belts, wrong icons were used
  • Old Rivalry: Fixed an issue where the feature requirements to design a product were displayed multiplied by 10
  • Eyes in the Sky: Added Success Points display
  • Heating-Up: Assembly Speed skill unlock had a broken string displayed