User contributions for DRY411S
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- 17:05, 5 July 2022 diff hist +2 m Template talk:ItemTemplate →What is the template NOT for?
- 17:04, 5 July 2022 diff hist +70 m Template talk:ItemTemplate →What is the template for?
- 17:03, 5 July 2022 diff hist +2 m Template talk:ItemTemplate →What needs adding
- 17:03, 5 July 2022 diff hist +123 Template talk:ItemTemplate →Known Bug(s): new section
- 17:02, 5 July 2022 diff hist +130 Template talk:ItemTemplate →What is the template for?: new section
- 17:00, 5 July 2022 diff hist +140 N Template talk:ItemTemplate →What needs adding: new section
- 16:52, 5 July 2022 diff hist +34 N Logic Circuit (item) Created page with "{{ItemTemplate|itm_logic_circuit}}"
- 16:21, 5 July 2022 diff hist +38 N 16-Segment Display (item) Created page with "{{ItemTemplate|itm_16segment_display}}"
- 12:21, 4 July 2022 diff hist +8 m Plastic Case (item)
- 12:19, 4 July 2022 diff hist +35 N Template:Item DRY411S moved page Template:Item to Template:ItemTemplate: Item is a reserved word for parsing? current Tag: New redirect
- 12:17, 4 July 2022 diff hist +21 N Plastic Case (item) Created page with "{{Item|Plastic Case}}"
- 19:31, 2 July 2022 diff hist −77 m Core Game Concepts current Tag: Manual revert
- 15:30, 2 July 2022 diff hist −2 m Core Game Concepts Tag: Manual revert
- 15:28, 2 July 2022 diff hist −38 m Core Game Concepts Tag: Manual revert
- 15:26, 2 July 2022 diff hist +38 m Core Game Concepts Tag: Manual revert
- 15:20, 2 July 2022 diff hist −38 m Core Game Concepts Tag: Manual revert
- 15:18, 2 July 2022 diff hist +38 m Core Game Concepts
- 15:16, 2 July 2022 diff hist −39 m Core Game Concepts Tag: Manual revert
- 15:16, 2 July 2022 diff hist +39 m Core Game Concepts
- 15:15, 2 July 2022 diff hist +1 m Core Game Concepts
- 15:06, 2 July 2022 diff hist +1 m Core Game Concepts
- 14:47, 2 July 2022 diff hist +37 m Core Game Concepts
- 14:42, 2 July 2022 diff hist +1 m Core Game Concepts
- 14:29, 2 July 2022 diff hist +1 m Core Game Concepts
- 14:17, 2 July 2022 diff hist +38 m Core Game Concepts
- 10:23, 30 June 2022 diff hist +17 m Main Page Need pages for employees
- 10:17, 30 June 2022 diff hist −2 m Core Game Concepts Typo correction
- 09:17, 30 June 2022 diff hist +25 m Main Page Added link to Core Game Concepts
- 17:10, 29 June 2022 diff hist −13,023 Items & Products →Icons (Placeholder): All the icons for modules in the game
- 16:56, 29 June 2022 diff hist +819 Items & Products →Case Icons
- 16:36, 29 June 2022 diff hist −2 m Items & Products →Case Icons
- 16:35, 29 June 2022 diff hist +1 Items & Products →= Case Icons
- 16:34, 29 June 2022 diff hist +1,176 m Items & Products →Icons (Placeholder)
- 15:57, 29 June 2022 diff hist +16,082 m Items & Products →Modules: added all the icons at the top as reference and to see what's missing
- 15:39, 29 June 2022 diff hist +182 m Items & Products →Base Materials: Added icons (moved from components)
- 15:38, 29 June 2022 diff hist −182 m Items & Products →Components: removed the Base Materials
- 18:08, 25 April 2022 diff hist −9 m Core Game Concepts
- 18:01, 25 April 2022 diff hist +527 Core Game Concepts
- 16:20, 25 April 2022 diff hist +270 Talk:Core Game Concepts current
- 16:14, 25 April 2022 diff hist +1,243 N Core Game Concepts Created page with "'''THE BASICS''' A Game, whether in Freeplay, Campaign Mission, or Campaign Challenge mode is played on a ''Map''. A Map includes one or more ''Buildings''. Buildings may be owned by you at the start of a Game, and/or available for purchase. Buildings once owned/purchased, can never be sold. On a Map, at least one Building has a ''Delivery Area'' at the start of a Game. Delivery Areas are locations in Buildings where ''Base Materials'' can be purchased, and where co..."
- 09:46, 25 April 2022 diff hist +10 m Talk:Core Game Concepts
- 09:24, 25 April 2022 diff hist +16 Talk:Core Game Concepts
- 19:20, 24 April 2022 diff hist +109 m Talk:Core Game Concepts
- 16:47, 22 April 2022 diff hist +25 m Talk:Core Game Concepts
- 16:46, 22 April 2022 diff hist +299 N Talk:Core Game Concepts Created page with "Maps Buildings Delivery Area Employees Storage Crafting Assembly Research Analysis Happiness (and decor) Blueprints Zones Logistics Couriers Markets Market Phases Product Types Company Goals Business Development Discovery Points Success Points Research Points Assignments Conveyor Belts Machines GUI"
- 16:30, 22 April 2022 diff hist +90 m Campaign current
- 16:23, 22 April 2022 diff hist +68 N Talk:Campaign Created page with "I've never played any of the challenges, so my knowledge is sketchy." current
- 16:21, 22 April 2022 diff hist +5 m Campaign
- 16:20, 22 April 2022 diff hist +82 m Campaign →About the Campaign Mode
- 16:17, 22 April 2022 diff hist +1,154 N Campaign Created page with "== About the Campaign Mode == Good Company Campaign mode comprises ranked missions and bonus challenges. Each mission or challenge cannot be played until previous ones have been completed. The first 4 missions act as tutorials, slowly introducing new concepts. ''' MISSIONS ''' Each mission is divided into a number of milestones of increasing difficulty. On completion of each milestone, ''success points'' and/or money are awarded. Each mission has 3 Level goals, whic..."